Welcome to Puru Pathak's Animation Gallery, a graphic designer, Animator, Texture Artist and Motion Capture Cleaner,
View my collection of motion graphics and animations produced by me. See how I can help you realize your goal and be inspired.

Explore My Creativity

I worked on two different games while I was a student at Toronto Film School. I first worked on DystO2pia as a modeler, rigger, and texture artist, and then I worked on Alice in Public Domain as an animator. Since we have received several honors for rookie games, please give them a try.

Alice In Public Domain

 

Alice in Public Domain is a satirical action-adventure where iconic characters like Alice and Pooh Bear fight TV-headed foes to protect Wonderland and the public domain. Mixing internet humor, fantasy, and AI art commentary, the game offers a chaotic, thought-provoking journey through a glitchy digital world.

I worked as an animator, motion capture cleaner, and rigging artist. My contributions ensured smooth, expressive character movement that enhanced the game’s humor, action, and surreal tone.

 

Rough Animations

Motion Capture Cleanup

Weight Painting

DystO2pia

DystO2pia is an intense first-person stealth horror survival game set in a post-apocalyptic 2045, where AI dominates and humans struggle to survive. Players must manage oxygen while navigating deadly enemies, solving puzzles, and staying hidden in a world where every sound can mean death. Strategic movement, gear upgrades, and quick thinking are key to staying alive.

I worked on DystO2pia as a modeler, texture artist, and rigger—creating detailed environments, designing robotic enemies, and rigging characters for smooth animation. My work helped establish the game’s gritty, immersive atmosphere and brought its chilling world to life.

Nanny-Bot (Rigging)

Models (Batteries) (Wooden Pallets)

Ceiling Crawler (Rigging)

Hand Keyed Animations

The Motion Capture The Kabushiki Kaisha YouTube channel gave me the inspiration for my animation and motivated me to work harder in my studies. My capstone game, Dystopia, which was released with help from Toronto Film School, served as the model. To access the references for the videos, please visit this link. A link to see each animation from different angles is included. Maya and Motion Builder are the applications used.

Ready to bring your ideas to life?

Contact me today to discuss your animation and motion graphics projects.